package Powers;

import Logic.GameTime;

public abstract class Effect 
{
	public final EffectType EFFECT;
	public final GameTime GAME_TIME;
	
	public Effect(EffectType effect, int time)
	{
		this.EFFECT = effect;
		this.GAME_TIME = new GameTime(time);
	}
	
	public boolean tick()
	{
		return GAME_TIME.hasTickedOver();
	}
}
